Harnessing Higher Education in the Metaverse
A Collaboration between Architecture and Virtual Production (film)

The education of Architecture and Virtual Production is well-suited to the Metaverse. This project harnessed the power of Unreal Engine to produce a prototype of a virtual, immersive, multi-user educational environment for the fields of architecture and virtual production (which is an evolved pipeline of film production). The project is a cross-disciplinary project that involved Research Leads, Dr. Eva Ziemsen and Elizabeth Fenuta, OAA, M.Arch, with the help of an industry Software Engineer, Aditya Dutta, to supervise work-study students, James Del Pilar (Game Programming), Ariel Quinteros (Game Programming), Elijah Alejandro (Interior Design) at Humber College to program and design this PC-based application.

The platform used was Unreal Engine and other programs used included Twinmotion and Revit. Our project enables users to enter a digital twin portion of Humber College's campus (the Barrett Centre for Technology Innovation) where they can meet, communicate, ideate, collaborate and explore architectural aspects of the virtual space that don't exist in the real world. From there, they can go through a portal to enter a Virtual Production LED Volume, which is a simulated replica of a professional volume that enables participants to have a POV of the studio, to start to learn about this new pipeline.

However, unique to this virtual setting, the project will allow you to 'teleport' to the real-time UE environment displayed on the screen. This allows students to learn about the concept of frustums involved in VP and even for writers to use at the ideation stage alone, enabling them to 'be immersed' in an environment/story world. The project has capacity for future iteration using nDisplay training functions using a vCAM. The project is currently at a Phase 1, and is entering Phase 2 in January 2023, where we will be working with an industry partner to add to the project.

Written by Eva Ziemsen & Elizabeth Fenuta

MORE
Team photo
Reseach Leads
Profile Picture of Eva Ziemsen

Eva Ziemsen, Ph.D.

Project inception, Management, Execution

Profile Picture of Elizabeth Fenuta

Elizabeth Fenuta, OAA, M.Arch

Project inception, Management, Execution

Phase 1

Aditya Dutta

Industry Software Engineer, Programmer & Mentor

James Del Pilar

Work-Study Student, Game Programming

Ariel Quinteros

Work-Study Student, Game Programming

Elijah Alejandro

Work-Study Student, Interior Design

Kate Ellis

Research Assistant

Phase 2

Aditya Dutta

Industry Software Engineer, Programmer & Mentor

Ju-Chieh(Jade) Liao

Work-Study Student, Game Programming

Elijah Alejandro

Work-Study Student, Interior Design

Caitlynn Marshall

Research Assistant

This is some text inside of a div block.
test

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

March 8, 2023

Researchers at Humber College, Eva Ziemsen, Elizabeth Fenuta and Vice President of Virtual Production Service Solutions at APG Media Tim Hatch announce a partnership between Humber College and APG Media, "Metaverse-Based Virtual Simulations for Virtual Production and Customer Engagement, Education and Training", on an Applied Research and Technology Partnership (ARTP) grant. We acknowledge the support of the Natural Sciences and Engineering Research Council of Canada (NSERC). Nous remercions le Conseil de recherches en sciences naturelles et en génie du Canada (CRSNG) de son soutien.

Dec. 12, 2022

Phase 1 Completed
Dr. Eva Ziemsen and Elizabeth Fenuta, OAA, M.Arch,  announced on their respective LinkedIn Profiles that the project phase 1 had successfully been completed and provide details on the team, the progress and information about what is to come in Phase 2.      

AriseHealth logoOE logoOE logoOE logo